which forces you to build another house, to get the other NPC too, you wanted/need. So, it mostly feels like (but that might be just me) when early game, you built a house specifically for the and some other NPC moved in instead. But it probably not matters much if some just squeeze them in a large wooden prizon. The only time I can see it matter is either early game while building up, or if someone doesn't wanna build much, and only want the NPCs housed they actually need, and have no need of the others. Of course, that requires having spare free houses, and only works with NPCs who are present, but overall a much less violent way of forcing them to leave a house, than pouring a bucket of lava on their head. This system helps assign a type of NPC to a housing without the need to use more violent and less effective methods.Īn interesting idea, but you -can- build "spare" houses (or rooms) to assign other NPCs to to force them to leave the house where you wanted to move someone else in - or just remove their flag from there and assign the NPC there you want to live there. If an NPC has spawned in due to another house being vacant, the NPC won't be able to move into that reserved house. By reserving a house for a non-present NPC, the random NPC cannot spawn in and take over the current house. When the game wants an NPC to spawn in, it checks for a vacant housing. So, what if we had the option to monitor which houses NPCs are able to occupy? This will remove the need to resort to tedious methods that can get you very bored of the game. Sure, there's some methods you can use like building other houses for the NPCs to reside in, or murdering NPCs, but both are pretty time-consuming and inconvenient. What makes the housing system so inconvenient to these players is the fact that Town NPCs will choose to spawn in any vacant housing, and there's no way to control that other than removing the features that makes a house be a house. ![]() ![]() Some players looking to progress through the game might need certain NPCs to be present more than others, and some builders would like to build without the worry of accidentally summoning an NPC into the world. Terraria's housing system can often be a real hassle.
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